-
Website
http://venturebeat.com/ -
Original page
http://games.venturebeat.com/2009/07/03/bringit-lets-gamers-put-their-money-where-their-mouths-are/ -
Subscribe
All Comments -
Community
-
Top Commenters
-
ed hardy
515 comments · 1 points
-
Eric Eldon
349 comments · 13 points
-
edsion007
54 comments · 4 points
-
Haggie
94 comments · 4 points
-
MG Siegler
1126 comments · 30 points
-
-
Popular Threads
-
Youku.com, Chinese video website, raises $40M
10 hours ago · 4 comments
-
With Khosla’s backing, Lookout aims to beef up mobile security
6 hours ago · 1 comment
-
Why is porn one of the top terms in web searches by kids?
21 hours ago · 3 comments
-
MIT breaks new ground in gesture control
8 hours ago · 1 comment
-
Rumor: 02 is buying Israel’s Jajah for $200M — but we hear it’s not done
9 hours ago · 1 comment
-
Youku.com, Chinese video website, raises $40M
Tournament.com: Went bust
Kwari: Went bust
Prizefight: Abandoned the business model to become Enemy Down.
It keeps been tried because investors (ultra-competitive alpha males) believe it's a fantastic business model. But it's a rubbish model, basically because it is ALL about skill. If someone is better than you, you're going to lose money. So before long, you stop betting on yourself, because you lose. At which point the business doesn't scale. (Tom Jubert put it well over at the GameShadow blog: http://blog.gameshadow.com/?p=62
These businesses will come round and round, but I'll be surprised if any of them ever make investor returns.
(I also covered the demise of Kwari at http://www.gamesbrief.com/2008/06/is-kwaris-dem...)
Hey Nicholas,
Tournament.com was for only 1 game and they had millions of dollars worth of servers around the world and not enough players from around the world who only play that one COMPUTER game.
Kwari invented a COMPUTER game and couldn't get people to adapt to it's ways and controls. But again a COMPUTER game.
So clearly you should look up things before you try and talk about them, but then again maybe your HUGE SHINY forehead got in the way.
And yes its' all about Skill that's what makes the model great and amazing! Your right why would I continue to give a better skilled player my money, I WOULDN'T I would just play people in MY SKILL RANGE for better competition.
My professional opinion is that the costs of running a competitive gaming business (servers, anti-cheating measures, marketing, system administration) scale faster than the revenues that can be generated from persuading people to bet on themselves. Too many businesses (and I accept your point about *slightly* different business models for several of them) have failed for me to be convinced.
I am convinced that it is easier to convince investors than it is to convince millions of players.
So, for my money, I would steer clear of a skill-based cash-payment online games business.
Pound my way physically into the head of the opposing force.
And do it here:
http://kabudlay.mybrute.com
That said, I would crush you all in Ms. Pacman.