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16-yr old launches Vye music-sharing site. Another Napster?
http://www.wealthalchemist.com/Blog/2009/04/vir...
"More generally, virtual goods have already proven themselves elsewhere, especially in web-based virtual worlds like Second Life, Habbo and Gaia, and on Asian social networks. China-based web portal Tencent, for example, made more than $1 billion last year from a variety of virtual goods — like clothing for users’ avatars — that it integrates with its instant message client, social network and games."
http://FacebookEconomy.com
Most games except for a few have a shelf life - they start, gain speed and then slow down. Any game no matter how good it is, lose their initial momentum after sometime. The challenge is not to come up with a game with definite ending rather using the same viral nature of social networks to keep it open.
Facebook should roll out their own payments service, it will be a great way for them to monetize their app ecosystem. Even if they do not roll out a 'common currency system' [difficult, because there will be no universal agreement among developers], having a facebook-backed payments system [with no spammy offers] will drive even more revenue to us developers. it's a win-win situation.
Please also note that, according to facebook, they will be launching their 'verified apps' program - that is, they will start labeling well-behaving applications. add to that Facebook Connect apps that are now even on the iphone, and it looks like it's gonna be an intense year for facebook.
http://apps.facebook.com/partywithme/
:D