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<rss xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title>VentureBeat - Latest Comments in How Airtight Games started a console game studio with just $24,000</title><link>http://venturebeat.disqus.com/</link><description>News about Tech, Business and Innovation</description><atom:link href="https://venturebeat.disqus.com/how_airtight_games_started_a_console_game_studio_with_just_24000/latest.rss" rel="self"></atom:link><language>en</language><lastBuildDate>Wed, 17 Feb 2010 06:42:51 -0000</lastBuildDate><item><title>Re: How Airtight Games started a console game studio with just $24,000</title><link>http://games.venturebeat.com/2009/08/21/how-airtight-games-started-a-console-game-studio-with-just-24000/#comment-34839671</link><description>&lt;p&gt;At India's first and independent annual summit for the game development ecosystem - India Game Developer Summit (gamedevelopersummit dot com/), Jitin Rao addresses this issue saying a good practice is to have a Core Team that manage the cultural differences with the various teams of experts. His talk answers the questions: why do we need a Core Team, what does the Core Team do, and how does the Core Team do it?&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">tarungupta</dc:creator><pubDate>Wed, 17 Feb 2010 06:42:51 -0000</pubDate></item><item><title>Re: How Airtight Games started a console game studio with just $24,000</title><link>http://games.venturebeat.com/2009/08/21/how-airtight-games-started-a-console-game-studio-with-just-24000/#comment-15362507</link><description>&lt;p&gt;I will buy your game just to support your small growing business!&lt;/p&gt;&lt;p&gt;keep it up.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Mike</dc:creator><pubDate>Tue, 25 Aug 2009 13:02:58 -0000</pubDate></item></channel></rss>