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<rss xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title>VentureBeat - Latest Comments in Multiverse raises $4M for virtual world offering</title><link>http://venturebeat.disqus.com/</link><description>News about Tech, Business and Innovation</description><atom:link href="https://venturebeat.disqus.com/multiverse_raises_4m_for_virtual_world_offering/latest.rss" rel="self"></atom:link><language>en</language><lastBuildDate>Tue, 12 Jun 2007 10:51:05 -0000</lastBuildDate><item><title>Re: Multiverse raises $4M for virtual world offering</title><link>http://venturebeat.com/2007/05/31/multiverse-raises-4m-for-virtual-world-offering/#comment-14675613</link><description>&lt;p&gt;This multiverse thing uses one of the worste business models ever. They are basically relying on hobbyists and amateur start-ups to develop some of the most complex games imagineable.&lt;/p&gt;&lt;p&gt;Whoever approved 4 million in funding for Multiverse needs to have their business sense &lt;br&gt;seriously examined.&lt;/p&gt;&lt;p&gt;A LOT of caution is warranted with Multiverse.&lt;/p&gt;&lt;p&gt;This whole thing could have taken place in 1990 as this happened &lt;br&gt;in MMOs before, around 1990 when the text codebases like DIKU &lt;br&gt;started coming out. Did it allow many people to make text based MMOs? Sure. &lt;br&gt;There are about 1,500 text based MMO's running on a primarily text interface.&lt;br&gt;98% of them have about 5 players and are nearly identical to each other.&lt;/p&gt;&lt;p&gt;To run worlds of the size that the average hobbyist will attract, you don't need anything more than the Neverwinter Nights toolset really.&lt;br&gt;I can't say I see how academics, for instance, will particularly benefit from Multiverse.&lt;br&gt;If you just want a cheap way to create a virtual world to study, text has been available for a decade and a half. &lt;br&gt;Yes you won't get many users, but then, you're not going to get many users with a nearly budget-less graphical MMO which are the only things that will be developed using Multiverse,&lt;br&gt;and you'll have far less content and far less depth due to the cost of producing the models/textures/animations. &lt;br&gt;Far less ability to actually produce something interesting.&lt;/p&gt;&lt;p&gt;The odds of any hobbyist developer ever producing a MMOG using multiverse that would make it to market and get published are slim to none.&lt;br&gt;The odds of a professional developer using multiverse to develop a MMOG are 100% zero.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">jessey</dc:creator><pubDate>Tue, 12 Jun 2007 10:51:05 -0000</pubDate></item><item><title>Re: Multiverse raises $4M for virtual world offering</title><link>http://venturebeat.com/2007/05/31/multiverse-raises-4m-for-virtual-world-offering/#comment-14675611</link><description>&lt;p&gt;Your second link to Multiverse is wrong. First is OK.&lt;/p&gt;&lt;p&gt;Bob&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">BobW</dc:creator><pubDate>Thu, 31 May 2007 20:17:31 -0000</pubDate></item></channel></rss>