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<rss xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title>VentureBeat - Latest Comments in Pirate outnumber buyers 3-1 on iPhone apps</title><link>http://venturebeat.disqus.com/</link><description>News about Tech, Business and Innovation</description><atom:link href="https://venturebeat.disqus.com/pirate_outnumber_buyers_3_1_on_iphone_apps/latest.rss" rel="self"></atom:link><language>en</language><lastBuildDate>Thu, 14 May 2009 01:57:27 -0000</lastBuildDate><item><title>Re: Pirate outnumber buyers 3-1 on iPhone apps</title><link>http://venturebeat.com/2009/05/11/pirate-outnumber-buyers-3-1-on-iphone-apps/#comment-9313963</link><description>&lt;p&gt;yeah, historically, on mobile at least, the conversion rate from free trials to paid subscription is ludicrous.  you are better off trying your luck with the pirates...&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">justinchina</dc:creator><pubDate>Thu, 14 May 2009 01:57:27 -0000</pubDate></item><item><title>Re: Pirate outnumber buyers 3-1 on iPhone apps</title><link>http://venturebeat.com/2009/05/11/pirate-outnumber-buyers-3-1-on-iphone-apps/#comment-9260450</link><description>&lt;p&gt;Trials are pointless for most apps considering that many of them are only fun for a use or two&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Jamie Lottering</dc:creator><pubDate>Tue, 12 May 2009 19:16:36 -0000</pubDate></item><item><title>Re: Pirate outnumber buyers 3-1 on iPhone apps</title><link>http://venturebeat.com/2009/05/11/pirate-outnumber-buyers-3-1-on-iphone-apps/#comment-9254189</link><description>&lt;p&gt;I would think that a trial (1-3 days) would help to convert people to buy an app. After all, we have gotten so used to the return policies of offline stores where we oftentimes do buy more than we would if couldn't return an item.&lt;/p&gt;&lt;p&gt;Maybe the trial should mirror the offline world so that you do pay upfront but have, say 3 days to try an app. If you don't like it you send a cancel code that you got when you purchased the app, and get a credit.&lt;/p&gt;&lt;p&gt;This would certainly make a difference for me as I also don't like to buy things I don't know and can't try out or return.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Claudia</dc:creator><pubDate>Tue, 12 May 2009 15:06:45 -0000</pubDate></item><item><title>Re: Pirate outnumber buyers 3-1 on iPhone apps</title><link>http://venturebeat.com/2009/05/11/pirate-outnumber-buyers-3-1-on-iphone-apps/#comment-9230539</link><description>&lt;p&gt;I hope Apple finds a way to prevent this sort of abuse, this is rediculous&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Keith</dc:creator><pubDate>Mon, 11 May 2009 23:23:36 -0000</pubDate></item><item><title>Re: Pirate outnumber buyers 3-1 on iPhone apps</title><link>http://venturebeat.com/2009/05/11/pirate-outnumber-buyers-3-1-on-iphone-apps/#comment-9229261</link><description>&lt;p&gt;As a developer who's spent years trying to make ANYTHING from the app-store, it is my opinion that everyone affiliated with Appulous should be shot.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">CH</dc:creator><pubDate>Mon, 11 May 2009 22:15:15 -0000</pubDate></item><item><title>Re: Pirate outnumber buyers 3-1 on iPhone apps</title><link>http://venturebeat.com/2009/05/11/pirate-outnumber-buyers-3-1-on-iphone-apps/#comment-9223126</link><description>&lt;p&gt;I don't like the carriers deciding what I can or cannot have on my phone, would I like Apple's rather capricious stewardship? Anyone's that had a smartphone, and put applications on it knows that 6 in 10 mobile applications just don't work the way you want them to. It just seems that 615 people didn't think Ow!My Balls was worth a dollar to speculate on for entertainment value. I rarely buy PC Applications without trying them out, and I certainly would never buy a mobile app without trying it out.  I actually paid $100 for two blackberry apps from REXWireless because they were well supported and well executed applications. I never would have shelled out that money for apps that "might" be good. &lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">419onscene</dc:creator><pubDate>Mon, 11 May 2009 19:17:58 -0000</pubDate></item><item><title>Re: Pirate outnumber buyers 3-1 on iPhone apps</title><link>http://venturebeat.com/2009/05/11/pirate-outnumber-buyers-3-1-on-iphone-apps/#comment-9221878</link><description>&lt;p&gt;This is just sad...the app is $.99.  I understand why someone might feel justified pirating a $3,000 piece of software, but nobody who owns an iPhone can say that they can't afford a 99 cent app.&lt;/p&gt;&lt;p&gt;It would really be interesting, though, to see how many people convert and actually purchase an item after having tried it out illegally.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">ericflo</dc:creator><pubDate>Mon, 11 May 2009 18:29:36 -0000</pubDate></item></channel></rss>