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The issue with SL isn't potential taxation of commerce, but poor usability (among other things). A good user experience is woefully lacking, sans for "white and nerdy" types (as in the video).
Interestingly enough, I've met a surprisingly diverse group of individuals in SL - many of them neither white nor nerdy. I've actually been most amazed at the numbers of people who use SL but are complete noobs to not just 3D videogames/virtual worlds, but to computers in general. I would not have expected it but that's what I discovered. If a "good user experience" is an issue, I've not seen that to be a significant one in my almost two years using SL. Perhaps declarations such as David's should be regarded as limited, since I doubt they're based on any real statistical analysis that holds any relevance.
What's surprising to me is a) that anyone actually believes inworld taxation makes sense for an international user base, and b) that "virtual" goods have worth considering the world is full of virtual goods... only they don't have a visual association to tangible goods (is a concert ticket made of paper really worth $100? is a baseball hit by a professional athlete really worth an exponentially greater dollar amount than a fresh ball out of the package?). What do people think the stock market is but a game where people trade in virtual portions of companies and the future worth of products as yet unproduced. Are people so easily thrown off track by a meaningless association? Apparently.
http://news.com.com/2100-1043_3-6107513.html