DISQUS

VentureBeat: Second Life’s “Wild West” — the land of start-ups and no cops, yet

  • zorochina · 3 years ago
    don't forget all the virtual gambling that goes on in the game. the points you win can be exchanged for real dollars? why is that different than partygaming or any of the other offshore sites that the US just shut down?
  • David Scott Lewis · 3 years ago
    Think eBay. If someone makes money in Second Life (SL), shouldn't they be taxed just like somebody making money on eBay? I fail to see any differences. (Primarily) services versus (primarily) products? Sorry, still taxable.

    The issue with SL isn't potential taxation of commerce, but poor usability (among other things). A good user experience is woefully lacking, sans for "white and nerdy" types (as in the video).
  • csven · 3 years ago
    "white and nerdy" types?

    Interestingly enough, I've met a surprisingly diverse group of individuals in SL - many of them neither white nor nerdy. I've actually been most amazed at the numbers of people who use SL but are complete noobs to not just 3D videogames/virtual worlds, but to computers in general. I would not have expected it but that's what I discovered. If a "good user experience" is an issue, I've not seen that to be a significant one in my almost two years using SL. Perhaps declarations such as David's should be regarded as limited, since I doubt they're based on any real statistical analysis that holds any relevance.

    What's surprising to me is a) that anyone actually believes inworld taxation makes sense for an international user base, and b) that "virtual" goods have worth considering the world is full of virtual goods... only they don't have a visual association to tangible goods (is a concert ticket made of paper really worth $100? is a baseball hit by a professional athlete really worth an exponentially greater dollar amount than a fresh ball out of the package?). What do people think the stock market is but a game where people trade in virtual portions of companies and the future worth of products as yet unproduced. Are people so easily thrown off track by a meaningless association? Apparently.
  • Rational Beaver · 3 years ago
    There are definitely going to be some interesting tax questions coming up in the near future. I think Congress cares less about people buying and selling virtual shoes and more about companies like Crayon that could easily conceal their revenues by simply not cashing them out of the game. Currently, people are taxed on their SL earnings when they convert them from virtual Lindon to real dollars. But what if your real-world corporation earns $5 million in the game and then, instead of cashing it out to be taxed, just spends it in the game... You could pay your employees in virtual money (thus avoiding the corporate double tax), or buy real world services from other businesses in the game with virtual money. That's going to cause some problems.
  • hunter walk · 3 years ago
    It's too late - the accountants are already in SL :-)

    http://news.com.com/2100-1043_3-6107513.html
  • ryan1 · 3 years ago
    ffffffffffffffffffffffffffffffffffff
  • Swiss Dude · 2 years ago
    Hey! Nice blog posting about the land of start-ups and no cops, yet. I would have to agree with you on this one. I am going to look more into offshore bank. This Saturday I have time.