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Speed test shocker: AT&T wins Gizmodo’s 12-city 3G megatest
the investment commty needs to get back to basics, with companies doing basic innovations for new industries... Zynga, Dogster... good god... we still have not hit capitulation yet.... limited partners... call your GPs and tell them to stop this madness.
The $30-40M annualized revenue runrate is a hypothetical response to the question "how big can social gaming really get -- isn't it just widget hype all over again?" A leader in the space like Zynga could reach a $30-40m annualized runrate quite feasibly in 2009, based on a very simple back of the envelope calculation: a hit social game can generate $1M+/month, and thus three concurrent hit social games including an early breakout title like Texas Hold Em could easily add up to a $30-40m annualized gross revenue runrate (this extremely oversimplified figure obviously ignores game lifespan, churn rates, rev splits, etc. of course).
NVP is not an investor in Zynga nor have we seen any of the company's actual data -- the key takeaway is that social gaming (and it's eventual extension to mobile) as a sector is a bright spot of hope and growth in what looks to be a gloomy 2009. I remain a fan of the company and the overall space as an investment category.
Tim Chang
Norwest Venture Partners
wake up and smell the world of virtual goods. Apps could easily make over 10,000 a day and some can go way higher. Bring traffic in and with a good game concept you could engage users succesfully. Offerpal's network-wide average rate is $75 per day per 1,000 active users with eCPMs often above $150. 80% of top 25 companies use Offerpal to monetize their apps using CPA offers and direct buy.
As virtual goods and currency proliferate, especially on iphone, expect these companies to be raking in large profits. Traffic is key. TRAFFIC AND HOOKS.