DISQUS

VentureBeat: Why developers are more excited about the iPhone

  • MattjDrake · 8 months ago
    Excellent article - as a developer and a user I am excited to make an end to end mobile solution. The iPhone really does make my day to day life much better: I get my task list on the desktop as well as the phone, my wife gets her satellite radio, I get my books, my podcasts.

    The iPhone does it all - I honestly don't feel the need to carry any other device. As developers, there is something to be said for simply choosing one well integrated platform that make that one great instead of trying to develop for hundreds of devices at one time and diluting the quality we are capable of putting into the apps these mobile devices have.
  • forever4now · 8 months ago
    The best thing that the other smartphone OS vendors can do is to accelerate their support for HTML5 & BONDI/PhoneGap. This will make it easier for developers to deliver sophisticated web apps that span all of the smartphone OSes.

    There is a cool Gmail demo using HTML5 here:
    http://www.youtube.com/watch?v=VmjxmOtNZCk

    There is a PhoneGap demo here:
    http://phonegap.com
  • Jim · 8 months ago
    You mean the iPod Expensive right? Cause the last time I checked, the "phone" functions of the "iPhone" were damn near useless.
  • Rogers · 8 months ago
    vielleicht interessant
  • Peter Farago · 8 months ago
    Excellent post. Jason frames the challenges of mobile intelligently and succinctly. The iPhone's end-to-end solution is so groundbreaking that I'm waiting for someone to coin a before-iPhone, after i-Phone kind of phrase, a la BC and AD. In the mobile world, it's that significant. Jason sums it up with "it just works," but this can't be underscored enough. One handset, one huge market, free trial for consumers, easy submission / publishing / updating to the store, and a great rev share to the developer. When I hear new iPhone-only developers complain about the challenges of mobile (no offense), I think back to the PAIN of dealing with carriers, fragmented handset markets, begging OEMs for pre-installs, and literally up to 18 MONTHS to get your first app onto a notable carrier. Then when your product shipped,the terrible "retail store" (aka deck) experience for the end user made it miracle if you could break $1,000 revenue per week. Oh, and you shared up to 60% of YOUR revenue with the carrier. Bi /Ai. It's a great new world. The promise of mobile is finally and truly being delivered.